![]() I don’t think that’s the design intent Blizzard has for monks. Therefore it behooves you to be able to do as much DPS as possible in that window where you’re not taking damage as opposed to trying to stack things up to the point where you can tank all these ridiculously huge hits. ![]() Between serenity and blind you can have six seconds of attacking where you’re not taking damage, and a lot of skills interrupt mobs so again you’re not taking damage. The beauty of a monk is that you have so many skills to avoid damage. Resists vital to your survival, but again I think most people sacrifice too much DPS in favor of resists. I run Act 3 Inferno with 32k hps and am able to farm Siegebreaker with 5 stacks of NV. So therefore what you really need is enough HP to take 1 or 2 big hits, and then focus your other stats on resists/armor so you take less damage per hit, dps stats so you kill them faster, and life on hit/lifesteal stats which constantly give you a benefit rather than a one-off benefit like vitality. If you have 80k hp, after that first hit you’re going to be constantly fluctuating between 0 and 80k, and most of the time you’ll never reach full HP again during the fight. As long as you’re not getting one shot by anything you have enough vitality. 25% crit hit chance is a good number to shoot for.ĭexterity of course is still vital to increasing your overall DPS and giving you a higher dodge rating. Critical hit damage can be found on weapons, rings, amulets, and gloves. Crit hit chance can be found on rings, amulets, gloves, helm, bracers, and shields. This is the stat you’re looking for the most. Crit chance and crit hit damage is the new IAS.
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